- MOUNT AND BLADE BANNERLORD CO OP HOW TO
- MOUNT AND BLADE BANNERLORD CO OP MODS
This is done the same way as the direction switching Feint, minus the changing direction part. This may draw out a block from the opponent, or make them think they can counter-attack. Simple FeintĪ more simple variation of feinting is just by bringing the weapon forward a bit to make it look like you’re attacking. The objective of this move is to make your opponent block in the wrong direction, leaving them vulnerable to attack. This is how you perform a direction switching Feint in Mount and Blade 2 Bannerlord. Some people like to continuously tap the right mouse button to block and make their character spaz out, but doing it cleanly makes it more deceptive. You can keep your left mouse button held down and move in all directions while tapping your right mouse button to switch the angles and make it look like you are about to attack. Mount and Blade Bannerlord / TaleWorlds Entertainment
You can then release the left mouse button to perform your attack. This creates a quick block animation and will switch the weapon to the other side of your body. With the left mouse button still held down, move the mouse to the left and tap the right mouse button. Move your mouse to the right while holding down the left mouse button to ready an attack from the right. Direction Switching Feintsĭirection Switching Feints are quite simple and can be accomplished in a few easy steps. First, we’ll take a look at Direction Switching Feints. There are a few different kinds of feints you can perform in the game. MOUNT AND BLADE BANNERLORD CO OP HOW TO
Mount and Blade Bannerlord / TaleWorlds Entertainment How to Feint The goal of feinting is to trick the opponent into making a mistake so we can capitalize on it. It can be as simple as switching your weapon to a different side or moving your weapon back and forth. They key thing to make it work is good communication between the players similar to games like Dota or LoL.A feint is a deceptive move to trick your opponent into thinking you’re about to attack. The second player and their army is automatically brought in as an ally to help out the first player.
Entering combat: this would be handled similar to entering a combat with a friendly AI lord around. Visiting a town: Both players enter the town and can do whatever they want separately but they can't leave until both decide to leave (the first one to say leave just idles in the town until the other leaves as well). Moving on the map: It should be a joint decision on where to go between the players as they need to stay together. As for some other problems, they could be handled as such (assuming 2 players): Have it so that the players are separate but need to stay relatively grouped up similar to the "grand hosts" the Marshall assembles. I think a variation based off of this could work rather well. Perhaps you could add micromanagement for the companion player in the meantime, but it still would just be a diluted version of single player with a friend in battles.Ĭo-op sandbox play in mount and blade is simply unfeasible, best it's left at single battles on multiplayer/co-op servers. Perhaps you could "invite a friend as companion" on the battle screen in single player, but then they would still have to be sitting around waiting for it, and it still wouldn't be their game/save they're playing. None of these issues can be truly ameliorated, they are intrinsic to how the game functions. Of course they could add "invite a friend" as an option into custom battles, but people rarely use thoughts as each battle doesn't have significance or progression ascribed to it as in singleplayer. Fight with other people against either AI or other players. The third option is what is already in mods, co-op battles. This is highly underwhelming compared to what people what to see, and the second player would actually be doing nothing until a battle happens. You're looking at probably triple the time in between fighting and such because of this, most of it just staring at an unmoving screen.Ĭo-op only would work in if the second player is a companion to the first. The game will randomly pause for you whenever whoever is playing with you looks at a menu, whenever he enters a scene it will pause for a long time. Every time you want to fast forward the game because you're regenerating in a town you'll have to go at normal speed if the other guy is slowly trying to outmaneuver bandits. MOUNT AND BLADE BANNERLORD CO OP MODS
It has been tried in mods before and they all run into the same problem, what breaks them from being good (at all).Įvery single battle someone else takes will mean you sit there paused for 15-30 min on the campaign map. I don't think people are understanding how a Co-op would work.